State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 3D Anime Games on Android in Central America: Q2 2021

In Q2 2021, the top 5 3D anime games on Android in Central America showed varied performance in weekly downloads, revenue, and active users, with notable trends in each metric.

Top 5 3D Anime Games on Android in Central America: Q2 2021

In Q2 2021, the top 5 3D anime games on the Android platform in Central America demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during the quarter, based on data from Sensor Tower.

Genshin Impact: Natlan Launch experienced fluctuations in weekly revenue, starting around $25K at the end of March and peaking at over $51K by the last week of June. Weekly downloads saw a high of approximately 41K at the beginning of April, gradually declining to around 21K by the end of June. The game maintained a robust number of weekly active users, ranging from about 213K to 239K throughout the quarter.

Saint Seiya Awakening: KOTZ had a relatively stable revenue stream, averaging between $16K and $23K weekly, with a peak of $24K in late June. Weekly downloads were modest, starting at around 2K and declining to 843 by the quarter's end. Active users showed a slight downward trend, moving from approximately 124K to 111K.

The Seven Deadly Sins saw varied revenue trends, with significant peaks of about $21K in mid-May and late June, and a low of $6.7K in mid-June. Weekly downloads fluctuated, starting at 6.9K, peaking at 11K in early May, and ending at around 7K. Active users ranged from 46K to 57K, showing some volatility but generally maintaining a steady user base.

Honkai Impact 3rd showed a steady increase in weekly revenue, reaching around $12K at the end of May before stabilizing around $4.5K to $7.1K in June. Downloads varied between 5.5K and 10K, with a peak in early April. The game’s active user count remained stable, ranging from 39K to 44K throughout the quarter.

Summoners War had a consistent revenue stream with a notable peak at $8.6K in mid-April, followed by a decline to about $1.9K by the end of June. Downloads were relatively low, starting at around 410 and dropping to just 41 by the quarter's end. Active users ranged from 32K to 42K, showing some fluctuations but maintaining a core user base.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021